extends Node2D


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	DisplayServer.mouse_set_mode(DisplayServer.MOUSE_MODE_HIDDEN)


func _physics_process(delta: float) -> void:
	if Input.is_action_just_pressed("DoTest"):
		GameManager.startNewGame()
		GlobalSignals.signalEnterBattle.emit(Consts.BATTLE_01_LAMU_SENLIN, GlobalData.heros)
		
		
